easylandx / usability primer

Don't make me think.

People don't read pages. They scan them, grab the first thing that'll do, and muddle through the rest. Build pages that don't ask them to work for it.

easylandx See the laws
obvious, clickable, done

How people actually use the web

Three habits to design around โ€” not fight.

01

They scan

Eyes hunt for anchors โ€” a headline, a button, a bold word. Nobody reads top to bottom.

02

They satisfice

First reasonable option wins. Optimizing for "good enough" beats holding out for "best."

03

They muddle through

Most people never learn how something works. They just find what's worked before and repeat it.

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Krug's laws of usability

Building a scannable layout

Convention isn't boring โ€” it's the fastest path to "obvious."

Use conventions

Logo top-left. Search top-right. Fighting habit costs the user, not the designer.

Build hierarchy

Size, weight, and color should map straight to importance โ€” at a glance.

Make clickables obvious

A button should look pressable before anyone hovers it.

Cut the noise

Every extra border, icon, or divider competes with the one thing that matters.

Test it yourself

Early and often

A flaw caught this week is cheap. The same flaw next quarter is not.

Three users is enough

The big problems show up fast โ€” you don't need a lab full of people.

Fix, don't just find

Spend the time you save on repairs, not on cataloguing more issues.

Stop making them think.

easylandx creates landing pages that scan clean, click obvious, and get out of the way.

easylandx โ†’